FUNDAMENTALS OF COMPUTER GRAPHICS 4/E

NT $ 1,568


‧Providesathoroughtreatmentofbasicandadvancedtopicsincurrentgraphicsalgorithms
‧Explainscoreprinciplesintuitively,withnumerousexamplesandpseudo-code
‧Givesupdatedcoverageofthegraphicspipeline,signalprocessing,texturemapping,graphicshardware,reflectionmodels,andcurvesandsurfaces
‧Usescolorimagestogivemoreillustrativepowertoconcepts


Drawingonanimpressiverosterofexpertsinthefield,FundamentalsofComputerGraphics,FourthEditionoffersanidealresourceforcomputercoursecurriculaaswellasauser-friendlypersonalorprofessionalreference.

Focusingongeometricintuition,thebookgivesthenecessaryinformationforunderstandinghowimagesgetontothescreenbyusingthecomplementaryapproachesofraytracingandrasterization.Itcoverstopicscommontoanintroductorycourse,suchassamplingtheory,texturemapping,spatialdatastructure,andsplines.Italsoincludesanumberofcontributedchaptersfromauthorsknownfortheirexpertiseandclearwayofexplainingconcepts.

HighlightsoftheFourthEditionInclude:
‧Updatedcoverageofexistingtopics
‧Majorupdatesandimprovementstoseveralchapters,includingtexturemapping,graphicshardware,signalprocessing,anddatastructures
‧Atextnowprintedentirelyinfour-colortoenhanceillustrativefiguresofconcepts

ThefourtheditionofFundamentalsofComputerGraphicscontinuestoprovideanoutstandingandcomprehensiveintroductiontobasiccomputergraphictechnologyandtheory.Itretainsaninformalandintuitivestylewhileimprovingprecision,consistency,andcompletenessofmaterial,allowingaspiringandexperiencedgraphicsprogrammerstobetterunderstandandapplyfoundationalprinciplestothedevelopmentofefficientcodeincreatingfilm,game,orwebdesigns.



GRAPHICS COMPUTER CODE