‧Providesathoroughtreatmentofbasicandadvancedtopicsincurrentgraphicsalgorithms
‧Explainscoreprinciplesintuitively,withnumerousexamplesandpseudo-code
‧Givesupdatedcoverageofthegraphicspipeline,signalprocessing,texturemapping,graphicshardware,reflectionmodels,andcurvesandsurfaces
‧Usescolorimagestogivemoreillustrativepowertoconcepts
Drawingonanimpressiverosterofexpertsinthefield,FundamentalsofComputerGraphics,FourthEditionoffersanidealresourceforcomputercoursecurriculaaswellasauser-friendlypersonalorprofessionalreference.
Focusingongeometricintuition,thebookgivesthenecessaryinformationforunderstandinghowimagesgetontothescreenbyusingthecomplementaryapproachesofraytracingandrasterization.Itcoverstopicscommontoanintroductorycourse,suchassamplingtheory,texturemapping,spatialdatastructure,andsplines.Italsoincludesanumberofcontributedchaptersfromauthorsknownfortheirexpertiseandclearwayofexplainingconcepts.
HighlightsoftheFourthEditionInclude:
‧Updatedcoverageofexistingtopics
‧Majorupdatesandimprovementstoseveralchapters,includingtexturemapping,graphicshardware,signalprocessing,anddatastructures
‧Atextnowprintedentirelyinfour-colortoenhanceillustrativefiguresofconcepts
ThefourtheditionofFundamentalsofComputerGraphicscontinuestoprovideanoutstandingandcomprehensiveintroductiontobasiccomputergraphictechnologyandtheory.Itretainsaninformalandintuitivestylewhileimprovingprecision,consistency,andcompletenessofmaterial,allowingaspiringandexperiencedgraphicsprogrammerstobetterunderstandandapplyfoundationalprinciplestothedevelopmentofefficientcodeincreatingfilm,game,orwebdesigns.